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 Recruit Handbook Pt.1

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Crowley
Honorable Discharge



Posts : 154
Join date : 2008-11-28
Age : 33
Location : Toronto, Ontario

Recruit Handbook Pt.1 Empty
PostSubject: Recruit Handbook Pt.1   Recruit Handbook Pt.1 I_icon_minitimeFri Dec 26, 2008 11:17 am

Handbook of the 97th Infantry Division

If you are wanting to join this illustrious unit, you ought to get to know how we operate. This handbook is divided into multiple parts, all encompassing a whole view of the 97th Infantry Division, Day of Defeat, and Realism itself. This unit has some great people in it, and to avoid disappointing anyone, it would be best if you could learn at least a portion of this before hitting your BCT. Not only will much of it be important(and you might even get quizzed), it will save you a lot of hassle, and maybe save you from a demerit or two. You can read it in order or by the content you find most interesting first, but I suggest that you DO read it all. So, without further ado, here we go.

TABLE OF CONTENTS
Section One - Unit Organization, Formal Rank Protocol, Saluting, and Coords
Section Two - Server Protocol
Section Three - Realism Terms, Strategies, and Overview
Section Four - Rifle and Grenade Strategies
Section Five - Member Code of Conduct
Section Six - Unit Loyalty and Support (Rant of the Clanner)



Section One

Part One - Unit Organization
These following ranks are the ones currently in use by the 97th Infantry Division
Recruit
Private
Corporal
Sergeant
Staff Sergeant
Master Sergeant
First Sergeant
2nd Lieutenant
1st Lieutenant
Captain

Memorize them, so that you can remember who is highest ranked- this becomes important later one.

Part Two - Formal Rank Protocol
There are not very many protocols to remember, and most of them are common sense. However, we have listed them for you here, as a quick reference if in doubt.
1. A superior officer’s orders always supersede anything else. For instance, if a Sgt. Were to tell me to get off the wall, but a Staff Sergeant said to get on, then I stay on the wall. Always follow the highest rank’s orders. Address any person by their rank until you have reached the rank of Sgt.
2. You still salute when you enter and leave.. but only the highest rank will salute back.. So if Cpl. Hartfeil, PFC Kurm, and Pvt. Jinn are in the server, and a Private joins... he will salute.. and only Hartfeil will salute back. Only exception is when an officer joins... then everyone int he server will salute You do this by typing *Salute* in the all chat. Many members bind this for ease of use. If you wish to do this, the command is “bind v “say *salute*”. If you wish to use another key, replace the “v” with something else. This is done to show respect for their rank, and to show you are paying attention.
3. Cords are a short display of Unit unity and respect. You will hear the following commands, at which time you follow their instructions. To keep from reloading until the Reload command is issued, simply hold down your trigger key/mouse button.
Attention (pistol out, facing forward)
Present Arms (garand out)
Ready (raise garand 45 degrees upwards)
Aim (move garand 45 degrees to the left.)
Fire (into the air- the officer may call this 3-7 times- fire in unison)
Inspect Arms (raise weapon to a full 90 degrees upward, directly up, yet not 45 to the left. face forward)
Discharge (empty clip into the air)
Order Arms (look straight ahead)
Reload
Attention
At Ease (you’re done, stay in line with your knife out)

Section Two - Server Protocol

Many units interact on other units servers, and this is fine. However, the 97th server should be your first choice for a unit server. If you feel like playing some orange, fine, but make sure you come home whenever the server seems like it needs a pick me up, or if there are almost enough people for a realism. Its always good to have a populated server. When in the server, please conduct yourself with a high respect for anyone in the server, and for your fellow unit members- if there are any problems with anyone else, please take it to pm, or bring it to a superior officer’s attention in the member’s section of the forums. Do not under any circumstances start arguments on the server with other unit members, or other unit’s members! Pubbers should also be respected, as they are potential recruits.
General Server Rules
1. No racist comments
2. Avoid excessive cussing- its fine to a point, but if you yell “Fuck you!” every other kill, its far too much.
3. No porn sprays, or sprays that will make people gag.
4. Do not start arguments in the server.
5. If asked to do something by a superior officer of our unit, do it. If addressed by a superior officer of another unit, use your judgment as to whether the advice is in the best interests of the unit, then take appropriate action.


Section Three - Realism Terms, Strategies, and Overview

Part One - Realism Overview
Realism is a very fun part of Day of Defeat in which there are 4 rounds. Each team attacks once and defends once, then switches from Axis to Allies or Allies to Axis, and does it again. If a team wins 3 rounds, the realism is over. If it ties, they go into a sudden death match called an AVA, explained in more detail in the definitions. The defense team has 5 minutes to set up a defense to annihilate the attacking team- the defenders may not pass the middle of the map throughout the match. It is called “Realism”, because, like in real life, once you die there is no respawning. You must go to spectate once dead, and watch the match progress. If you do not go fast enough, your team will automatically lose- the same thing happens if a team’s member passes the midline before LIVE, if attacking, or at all, if defending. The one exception to the mid line rule is that if there is only one attacker left, the defense may rush past mid to slaughter the poor guy.
Live is the end of the 5 minute time limit on defense setup, or when the defense is ready. Normally someone with server admin will use admin chat to call LIVE LIVE LIVE! This is the signal for the match to begin.

Part Two - Realism Terms
A - Attack
D - Defense
Often you will hear this in reference to MG’s and Snipers’ uses in a realism- “MG D Sniper A?” This would mean an MG is used in defense, and a sniper when attacking.
MG - Machine Gun
1-2-3-1 This number is the number of SMGs, Heavy weapons, Sniper/MGs, and Bazookas, respectively. It normally scales with the number of people playing, so a 5v5 will probably be 1-1-0-0 (one SMG, one Heavy), while a 12v12 could be a 3-3-1-1(Three SMGs, Three Heavies, One MG/Sniper and One Bazooka).
Zook - Bazooka
Nade - Grenade
Prime - The act of throwing a grenade on the ground, then pressing the use key (default E) to pick it up. This shortens a nade’s explosion time by 65% or so.
Light - Sub Machine Guns. This includes the Greasegun (popcorn gun), the Thompson, and the MP40.
Heavy - a bar, FG42, BREN, or STG 44
Steam ID - This is the ID units, clans, and Steam use to identify you as an individual gamer. You get it by joining a game and typing “Status” into your console.
Console - the developer’s option box displayed by hitting the ~ key.
AVA - All Versus All- this is done when a realism ties, to break the tie. It doesn’t happen very often, because in realism normally one team rocks the other- however, when it does, its just like a pub, but everyone has to go to the center of the map (normally).

Part Three - Realism Strategies
This is really only something you can learn by being in realism, but here I will go over 4 basic strategies- two for attack, and two for defense. You ought to understand it by now, with the basic terms and idea explained.
ATTACK
1. Often people do something I like to call “Sweating em’”. When this is done, the Allies wait a fair amount of time after LIVE is called in order to get the defenders restless and nervous. Often newer realism players will begin to move around and possibly leave their assigned area, giving the attacking team their location by the sound, or providing an easy kill. This almost never works against seasoned units, but if they have a Rec. or three on their team, its probably safe to assume you can get a couple of free kills out of it. You generally have to be sneaky to make it work, because the nervousness is caused by them not knowing your location.
2. Another strategy used I call “Rushing”. This often works if someone, like the sniper, is sent forward to find the MG’s position. The sniper then attempts to pick off the mg- if they are successful, the entire attacking team moves forward at once, attempting to overwhelm the remaining defenses. If the sniper fails, normally the counterstrategy is to have someone grab the sniper and retreat while the team alternates nading everything until there are no nades left. When this happens, the attacking team is normally screwed if the nades don’t work, because, you guessed it- they have no nades left. This normally works really well if the leader of the defenders was stupid enough to put the MG in a very open area, or an area with limited fire range- if the MG has a limited view, it can normally be bypassed.
DEFENSE
1. Many times people will do something I call a “cluster defense”. This is my personal favorite- instead of stringing people out and forming battle lines, or creating many spots where people can be picked off, the defenders surround a specific area the attackers must pass through, creating a killing field. When successful, this strategy is often totally successful- the entire enemy team is wiped out. When done wrong, however, or if the enemy guesses that is what you have done- you will probably have the crap naded out of you as they surround your perimeter and wreak havoc on your preparations.
2. Holing Up, is what I call this. The Defense’s leader spreads his people out, and makes each one able to get 2-3 kills. This way, the enemy team can be killed by attrition. Each defender has a strong offensive position and strong defensive- the player gets one kill, and if he/she can, they fall back to the defensive position to await an assault. Normally the defensive overlooks the offensive, so any vengeance seekers can be owned(often by nades raining down on the former position). This strategy works like a charm, but you have to have a team skilled at cooperation, individually skilled, and able to follow orders and communicate. I hate it, because I can’t do it.

Section Four - Rifle and Grenade Strategies

This section will be finished soon, but not now. I am looking for good videos to use to illustrate my points. I’ve also asked better players than myself to help.

Section Five - Member Code of Conduct

1. You will always conduct yourself with a level of behavior appropriate to your environment.
2. You will always respect a superior ranking member, whether you think they’ve earned it or not.
3. You will never start an argument with anyone- do as you would have done unto you, after all.
4. Never call out anyone for hacking without proof.
5. Never start a fight in the server- see number three.
6. Address anyone higher than a Sgt. By their rank unless you are a Sgt. Yourself- you may say First Lieutenant Tallyn if you wish, but do not just say “Tallyn”. This goes for people of other units as well, unless they tell you otherwise.
7. When in drill, or in a realism, keep quiet. In drill, use PTS, or Permission To Speak. This shows respect for whoever is conducting it, and will often be accepted. Do not speak if you have not gained permission.
8. Always back your fellow unit member.
9. Do not ever join two units at once.
10. Read this handbook, and follow its teachings- even if I’m an unmitigated ass on occasion, this will help everyone get along, and generally, fellowship is what Units and Clans are about anyway. So enjoy yourself, and your fellow gamers.
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